Sunday 10 June 2012

Visual Studio Dark Theme


As we’re closing in on the final designs for Visual Studio 11 I want to thank you again for your feedback. I want to pass along that we are still internalizing your feedback and actively working on the next Visual Studio 11 milestones.
The purpose of this post is to follow up on a common request relating to the earlier RC preview post. The request was for more information on the Visual Studio 11 dark theme.
Leading up to our being engineering complete for RC we focused most of our design attention on optimizing the light theme experience, because that’s what our telemetry indicates the majority of you are currently using. Once that was complete, we turned our attention to the dark theme, focusing on the top dark theme feedback we heard from Visual Studio 11 beta. Many of you will see significant improvements to the dark theme in the RC release, but several of the key changes I’m sharing with you now didn’t make the timeline for RC. In this post, I’d like to share what you will see in RTM and call out some of the dark theme improvements we’ve made from beta to RC and subsequently to RTM.
Beta Dark Theme
RC Dark Theme
RTM Dark Theme

Themed Icons

As a part of giving you a preview of the dark theme I want to call your attention to several important characteristics of the Visual Studio 11 iconography. The first is that the icons are generally much simpler or more symbolic in their form. Secondly the color palette we employ within the icons has been simplified and made much more consistent.
In Visual Studio 11, we generate our icons from a common library of glyphs. This approach improves consistency as we produce the approximately 6000 icons of various sizes and formats that are used in approximately 28,000 different locations throughout the product. This presents an interesting challenge in terms of how to most effectively host these icons in different themes, and on different shaded backgrounds (tool windows, editors, drop-downs).
We considered the pros and cons of outputting separate complete sets of swappable icons for each theme. As we looked into this approach we found it still didn’t allow us to optimize across the various backgrounds on which the icons would be hosted in each theme.
In Beta and RC we used a ghost outline around the icons to make them visible on both lighter and darker backgrounds. The disadvantage of this approach is that it makes the icons appear fuzzy on both themes and too bright in the dark theme.
In the RTM version, we dynamically adjust the icons according to the theme, resulting in icons that are cleaner and better matched to the theme and background color. At runtime, we modify the luminosity of the raster images to match the outline of the icon with the background on which it is drawn and to make the fill and accent colors stand out effectively.  For the dark theme, this essentially inverts the brightness of the icon, making dark areas of the original icon light and light areas of the original icon dark.  The same happens on the light theme, as icons are displayed on differently shaded backgrounds. The luminosity match makes the background and outline of icons disappear as it matches the surface color they are displayed on.
The difference between the traditional outline based approach we used for beta and RC, and the approach we employee for RTM, is readily apparent in the following screenshots.
Dark Theme
In addition to being simpler in form, and being better suited to dynamic theming, glyph style icons also lend themselves to much cleaner resizing or scaling. All of our Visual Studio 11 icons are maintained in an icon repository as vector graphic files which we output in various file formats and sizes as needed within our products. For example the same glyph can easily be rendered in a size and format appropriate for use in different Visual Studio 11 contexts such as the Solution Explorer or the New Project Dialog.
Dark Theme
As a part of the Visual Studio 11 overall release plan we will be making all of the icons for this release available to you in multiple file formats including vector. You are free to take full advantage of the easy theme-ability and resize-ability of these assets within your own applications.

Themed Scrollbars

One of the most common requests for dark theme enhancements has been for us to theme scrollbars. As I hinted at previously we were close to sharing with you in our last post that scrollbars will be custom themed within both the light and dark themes. We’ve since completed sufficient testing to feel confident in sharing our RTM designs with you.
Dark Theme
Visual Studio's UI is a mix of WPF, Windows Forms, Win32, HTML, and other UI technologies which made scrollbar theming a challenging project. Because there is no single technology solution to theming all scrollbars in VS, we applied scrollbar theming on a technology-by-technology basis. We created a style targeting ScrollBar and ScrollViewer in the root of VS document and tool windows. In some cases, where it’s not appropriate to show a themed scroll bar, the UI can opt-out. An example is a pop-up dialog that will continue to show light even in the dark theme should not show dark scroll bars.
Individual pieces of UI can opt-out of themed scrollbars by setting a special property on the HWND. UI may decide to opt-out if it is not optimized for the dark theme or if it presents a very specific user content.
The themed scrollbars are designed to work together with the RC changes we shared with you previously, such as drawing our own custom window chrome, to improve the overall sense of coherent styling within Visual Studio 11. As I mentioned above we would like to hear more regarding your impressions of the cumulative updates we’ve shared with you.

Dark Editor Theme

Many of you have expressed a preference for coding within a dark editor. For example, dark editor themes dominate the list of all-time favorites at web sites such as http://studiostyl.es/ which serve as a repository for different Visual Studio styles.
Chief among the reasons many of you have expressed for preferring dark backgrounds is the reduced strain placed on the eyes when staring at the screen for many hours. Many developers state that light text on a dark background is easier to read over longer periods of time than dark text on a light background.
Downloading styles from web sites such as Studio Styles provides a great starting point to begin customizations. With that in mind, we themed every single customizable item and category in the Fonts and Colors list to be consistent with the overall dark theme design. This way, further customizations can be made and new features introduced in Visual Studio 11 will benefit from the defined default dark fonts and colors. We made several dark editor theme updates in RC in keeping with beta and early RC user feedback, including:
  • Improving the contrast of the whites and grays in the editor fonts and colors to “pop” over the similar text colors used in the IDE/Shell
  • Increasing saturation for several default dark colors to improve their visibility
  • Enhancing “Use Defaults” to work as expected for all categories in the Fonts and Colors dialog when in the dark theme
Dark Theme

Common Dialogs

In RTM you’ll also find that we have themed a core set of the commonly used dialogs. The New Project, New Web Site, Add New Item, Extension Manager, and Reference Manager dialogs now have dark theme versions of their UI.
For those of you who choose to work within the dark theme you will undoubtedly want us to continue to push our theming efforts deeper and more broadly across Visual Studio. We too are eager to continue our work in this area through the remainder of this release cycle and beyond.
Dark Theme

Bringing it All Together

I’ve included a screenshot that helps bring into focus how the various dark theme updates such as the shell, editor, design surfaces, etc. all fit together. The screenshot below shows a dark themed Visual Studio 11 with the Windows 8 simulator running in the foreground.
Dark Theme
As was the case with the changes we announced as part of the previous RC preview post the RTM changes reflected in this post are designed to both address core feedback areas and to maintain alignment with our primary design objectives for the release. I’m hoping you will take the time to share your feedback on these newly announced RTM changes.

Source: MSDN
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Saturday 9 June 2012

Visual Studio Express 2012 for Windows Desktop



With Visual Studio 2012, we strive to provide the best development experience across all Microsoft platforms. This includes enabling developers to bring to life the richness of Windows desktop applications - whether you are learning to build your first app or whether you’ve been developing on Microsoft platforms for many years.
A few weeks ago, we shared our plans for the Express editions of Visual Studio 2012. As we've worked to deliver the best experience with Visual Studio for our platforms with Windows 8, Windows Phone, and for Web and Windows Azure, we heard from our community that developers want to have for Windows desktop development the same great experience and access to the latest Visual Studio 2012 features at the Express level.
Today, I’m happy to announce that we will add Visual Studio Express 2012 for Windows Desktop to the Visual Studio 2012 family. This will bring to the Visual Studio Express family significant new capabilities that we’ve made available in Visual Studio 2012 for building great desktop applications.
Adhering to the core principles we’ve set for our Express products, Visual Studio Express 2012 for Windows Desktop will provide a simple, end-to-end development experience for developing Windows desktop applications targeted to run on all versions of Windows supported by Visual Studio 2012. With this new Express edition, developers will be able to use C++, C#, or Visual Basic to create Windows desktop and console applications.  Developers will also get access to new advances available across the Express family in Visual Studio 2012, such as the latest compilers and programming language tools, integrated unit testing, and the ability for small development teams to collaborate via Team Explorer and TFS Express.
Planned for release in the fall, Visual Studio Express 2012 for Windows Desktop will provide a great learning environment for students and other new developers getting started.  It will enable a friction-free solution for existing developers to bring their desktop apps forward with the latest toolsets.  And it will enable developers working on open source applications to target existing and previous versions of Windows.
Desktop development has always been a core part of Windows. With Visual Studio 2012, we continue to extend those desktop development capabilities and provide a great development experience for developers building desktop applications.

Source: MSDN
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Friday 8 June 2012

Google Trusted Stores Verification Program Launches For Online Stores



Google has this week launched a new Google Trusted Stores Verification Program for online retailers, to help shoppers identify online stores that deliver a great experience. The new Google Trusted Stores service has been in testing for the last nine months, and monitors online stores and awards retailers that provide great service and shipping with a “trusted” badge.



Which when moused over reveals a retailers Trusted Store data, revealing the percent of on-time shipping, average number of days for shipping to name just a few. The Google Trusted Stores Verification Program also provides customers with a free purchase protection from Google, that customers can choose to take out when they make a purchase.
For more information on the free purchase protection jump over to the Google Trusted Stores website.
Source: Google
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Facebook Launches App Center



Facebook has launched its App Center for the web and mobile, and it will be available in the US initially and then Facebook will roll it out to the rest of the world at a later date.
Facebook’s Apps Center will offer a range of apps including popular favourites like Draw Something, Pinterest and more, and there will be around 600 apps available at launch.

The App Center features mobile and web apps, such as Draw Something, Pinterest, and Nike+ GPS, and new apps including Jetpack Joyride, Ghosts of Mistwood, and Ghost Recon Commander.
Discover the best apps for you
The App Center gives you personalized recommendations, and lets you browse the apps your friends use. It only lists high-quality apps, based on feedback from people who use the app.
You can find out more information about Facebook’s new App Center over at Facebook, it will be available in the US from today, there are no details as yet on when it will be rolled out worldwide.

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Thursday 7 June 2012

The Next Dimension of Google Maps



We’ve seen a number of improvements on Google Maps over the years, including the remarkable turn-by-turn navigation that can be found on Android and the addition of the indoor floor plans that allow users to see the entire layout of a mapped building. Then there is also Street View and Google Earth. We can expect another enhancement to Google Maps to be unveiled to us really soon, as Google is getting ready to release “the next dimension” on June 6, 2012. That’s only 2 days away from now and we can only imagine what they have to offer.



Supposedly, it’s expected that 3D maps will finally go live, and is made to help people get where they want to go both physically and virtually. Not much else has been revealed and so we’ll just have to wait until they give the official announcement.
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Games Of Thrones Ascent Game Arriving On Facebook


Today Disruptor Beam the Boston-based game company has announced that the first Facebook Games Of Thrones Ascent game, based on the HBO TV series Game of Thrones and award-winning novels by George R.R. Martin. Will be arriving on Facebook in the future, with an unspecified release date.

The new Facebook Games Of Thrones Ascent game will allow players to play nobles during the unrest protracted in the books and series. CEO of Disruptor Beam, Jon Radoff, in an exclusive interview with GamesBeat.
“Everyone at Disruptor Beam was a huge fan of Game of Thrones long before we began working on the game, so we recognize that other fans expect character-driven conflict and intrigue to take center stage in our new game,”
“In Game of Thrones Ascent players will lead the life of a noble during the time of upheaval as portrayed in the books and the series thus experiencing a new type of game that unites both story and strategy. Players will claim their birthright by choosing which of the great houses they’ll swear allegiance to, securing their holdings, developing their lands and personal reputation, and assigning sworn swords to quests–while forging alliances with new friends and much more!”
Source: Venture Beat
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.NET Twitter Gadget


REST API The REST API enables developers to access some of the core primitives of Twitter including timelines, status updates, and user information. If you're building application that leverages core Twitter objects, then this is the API for you. Imagine building a profile of a user: their name, their Twitter handle, their profile avatar, and the graph of people that they are following on Twitter - all with a few RESTful API calls. 

In addition to offering programmatic access to the timeline, status, and user objects, this API also enables developers a multitude of integration opportunities to interact with Twitter. Through the REST API, the user can create and post tweets back to Twitter, reply to tweets, favorite certain tweets, retweet other tweets, and more.

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